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Questions tagged [blender]

Questions about the use of Blender, the open source 3D modelling software, in the context of game development. Questions involving issues strictly with Blender itself (e.g. modeling) are off-topic here and must be posted on the relevant Stack Exchange site, Blender.SE.

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I have a problem with importing a 3D model from Blender into Godot 4. I created my apartment model in Blender and exported it as a .glb file into Godot 4.5. I generate the CollisionShape3D using Mesh →...
Ainur Khusnullin's user avatar
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I made a character model with a rig for my game in Unity. The model itself is fine both in Blender and Unity. I decided to add customization of the character's clothing, which means that I need to ...
staff's user avatar
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I’m working on a liquid shader in Unity and could really use some help making it look more realistic. I’m going for that nice touch of transparency, reflections, maybe a hint of refraction—just ...
Dylan Ball's user avatar
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I have created a model in Blender and exported it as a .fbx file to Monogame, and the colours come out wrong. Here is the model as seen in Blender and as seen in my game respectively: All the settings ...
Depenau's user avatar
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For context, I'm almost a total beginner when it comes to the Unity Engine and game dev with some programming knowledge. As I have already tried to develop games many times in the past, but I lacked ...
Victor Neves's user avatar
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I finally ported this model, but when I try to use the biped_simple rig in Source, I get this: ...
Aziah Hart's user avatar
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I'm exporting to GLB from Blender and the path returned by mat->Get() is "*0" so my LoadTexture fails. I am fairly new to Blender, but the material options for the exporter are few. This ...
Matt Meyer's user avatar
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I found it very nice and easy to make animations in Godot and it allows you to generate animations using programming, which is marvellous. You can animate the movement of a text with a complex ...
Denis da Mata's user avatar
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https://streamable.com/km0hv0 I want to make a low-poly game. I noticed that in blender in viewport shading mode, when the camera rotates, the face progressively change color, from grey to black, ...
jokoon's user avatar
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I ran into an issue when trying to import a complex shader material from Blender to Godot. Inside Blender 4.0: Inside Godot 4.3: I exported it as glTF 2.0, but all the materials result just white. ...
Seo's user avatar
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2 answers
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I have modeled and textured a building in Blender by following a tutorial from BlenderGuru. Can any one please help me with exporting those textures into unity. I have used 4 textures in my building ...
Akshay Dhotre's user avatar
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I'm using Vulkan to try and render a GLB cube mesh (as a simple example) with a UV texture in my game engine. I've already tried the below to try to map the coordinates to Vulkan space with the ...
Darkzaelus's user avatar
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I'm trying to create a game where the player is flying in an infinite tunnel in first person and they can control the tunnel's path in real-time. e.g if they press D, then the tunnel should turn to ...
kyopa's user avatar
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I am new to this, and the task before me was to create a laboratory location. Here I have a question, what is the best way to implement this? I've heard about Unity ProBuilder, but I've also heard the ...
Stavr's user avatar
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Please have a look at the 2 screenshots attached. The first one is from Blender. The second one is UE 5.3. My first question is why my model in Unreal looks brighter than in Blender? Do you see kind ...
Dron4K's user avatar
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Im trying to create a model using blender and import it to unity. I can import the model and get the texture working but the texture uv map is not correct. I have a uv layout map file I exported but ...
George's user avatar
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I have created a .obj model in Blender. I am writing a screensaver, so, I can have only one file(.scr)?
Praveen Kumar's user avatar
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I'm making a game in OpenGL with C++. I have a problem with my vertices or texture coordinates - there's a seam visible on the sphere where the texture wraps around: If I use "nearest" ...
Gaëtan S's user avatar
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216 views

I created a very simple model in Blender that I exported as a .fbx and imported into Unity. After fixing normals/textures/etc, everything looks fine, except that the Unity mesh has an extra edge and ...
WillOw's user avatar
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Is there any other way to remove these shading "seams" other than to increase the vertex count of the cylinder?
Majs's user avatar
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Given that Verge3d cannot support Volume input, or volumetric shader property in the material output node. Using WebGl 2, and possibly 3.js, is it possible for me to export my blender models and their ...
Francis Mike Nathan's user avatar
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593 views

I downloaded two assets from the Unity store, with the first one I built a modular character (head, torso, legs), then I took another one from the same author, to have more body "modules", ...
Baro's user avatar
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Given that I don't have the basic concepts to work with 3d, I would still like to experiment and learn. What have I done: I imported an SVG of the world map into Blender I extruded the SVG I ...
Baro's user avatar
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I making a character creation scene, I learned how armors work and how to cut the players in pieces to mix and match everything.... but matching hair styles with hats is incredibly tedious... since ...
Cei's user avatar
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Let's say I have an cannon and a person in Blender (I haven't made it yet), and I wanted to make an animation where the soldier loads a round into the cannon; and then export it into Unity. Here's a ...
Johnathan's user avatar
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210 views

I'm trying to texture paint a character in blender, however I'm running into a problem. I'm able to use the fill tool to color in the mesh, but the draw doesn't do anything. For example, when I use ...
Johnathan's user avatar
1 vote
1 answer
414 views

So, I am considering building an "SOP" for an indie game. The question might be simple, dumb, and wide but not deep. I am using Blender and Godot to build 3D character and environment models....
Tyler Chen's user avatar
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256 views

I've been trying to import a tree blowing in the wind (using Blender's Sapling Tree Gen) into Unity to play the animation. However, I can't get it to play The steps ...
user1999728's user avatar
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I know that the question of the right blender for unity export has been asked quite often, but it is based on the problem that the models are rotated 90 degrees. In my case, the FBX objects are ...
EchtFettigerKeks's user avatar
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1 answer
694 views

When you start with the Unity 3rd person template, you see the animations (actions) being neatly organized as separate files: I know how to export a model with the mesh, materials, and actions: But ...
Coykto's user avatar
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TLDR; After some thought, I think what my actual issue is that the exported rig from blender somehow isn't satisfying the unity avatar. I did add some extra bones, and still planning to add more in ...
rminaj's user avatar
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1 answer
666 views

When I rotate the camera some of my blender models become transparent from different angles. They are gltf models Here is the Python to save the gltfs ...
Zack Younger's user avatar
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1 answer
111 views

I am experimenting with Hex grid layouts and testing the most efficient way of building a hex map. I tried 2 things: Build my own hex mesh using 6 triangles and 7 vertices Use blender to create a Hex ...
Youssef's user avatar
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2 votes
0 answers
261 views

I'm working on a bezier curve implementation in Unity. Until recently, I had no need for roll (the objects that followed the curve always stood upright) but I've since added a roll value to each ...
squiddingme's user avatar
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1 answer
2k views

A default cube exported from Blender shows this issue(several vertical lines are dark) of baked AO in Substance Painter. I encountered this issue from texturing a model with a layer of dirt where I ...
Abraham Reinhardt's user avatar
2 votes
0 answers
245 views

I created an asset with a morph target in Blender. I captured GIFs of manipulating morph targets from 0 to 1 in both applications. When the morph target is 0, the mesh is serrated. It is correct to ...
J. SungHoon's user avatar
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135 views

I have just finished a course on Unreal Engine 5, where I have been introduced to managing animations through skeletons and different meshes. My question is, where should I design such animations? Are ...
SrJaimito's user avatar
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1 answer
194 views

What is the best way to minimise stretch when bending a plane? I'm making a road kitbash to use in Unity and would like the road markings to remain a consistent size when the road bends (I'm using ...
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1 answer
313 views

I have a Blender model, it has a texture on it created with "Images as Planes" addon. If I open the shading tab I can see the texture and material are there. When I save the Blender model in ...
Mich's user avatar
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1 answer
521 views

I have about 10 FBX files. Each file has a single mesh, skeleton and animation. The mesh and skeleton are the same for all files but each has a different animation. My software can only handle gltf ...
Makogan's user avatar
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0 answers
98 views

I'm extremely new to game dev, so I hope this question isn't too subjective, but when you're making a game with a miniature scale, what is the "right" way to deal with object sizes? Think &...
Andy's user avatar
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2 votes
1 answer
2k views

I created an Object in Blender and it looks fine in it. These are the vertex normals: These are the surface normals: However, after importing in Unity, the emission color looks entirely distorted: ...
chuackt's user avatar
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0 answers
203 views

I recently have started making my game in Unity and making models to go alongside it. However, I export my models as an FBX and am able to successfully get them into the game, but unfortunately it ...
Spooked-Hyena's user avatar
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0 answers
592 views

I am working on rigging my first unity character made in blender with the Rigify addon. I converted the rig into a unity ready one with the rigify to unity addon and imported my model but I'm having ...
MSR's user avatar
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148 views

There are already models for level creation that are used to create different levels. I want to use them to create a new level and I want to assemble the level in Blender. But if I just import the ...
White Raven's user avatar
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0 answers
655 views

By going inside some game files of big games, it seems a lot of armors, when equiped on the characters will straight out delete their body beneat. for example, if you wear an helmet, underneat it, all ...
Drien RPG's user avatar
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0 answers
239 views

I tried to export some scene from Blender to Godot as .fbx, .dae and .glb, but every time it ...
Stdugnd4ikbd's user avatar
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1 answer
339 views

I downloaded a Blender model from Google and it came with two folders: a "source" folder where is located the .blend file and a "textures" folder with all the image textures. ...
Heelyx23's user avatar
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82 views

I created a simple ring in blender, yet when I import it into Unity it is horribly pixelated and choppy looking. I want the ring to look perfectly smooth. In blender, I selected the "shade ...
user159264's user avatar
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1 answer
150 views

I have a checker texture made in a blender 2.93 which is created in such a way, Material properties - new material - and on that material, using two texture images and adding a checker texture node ...
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