I created a few C++ files in Unreal Engine 4, and imported the project in Xcode to compile the new files. When I attempt to build, it fails, giving me the following errors:
Code Sign error: No matching codesigning identity found: No codesigning identities (i.e. certificate and private key pairs) matching “iPhone Developer” were found.
CodeSign error: code signing is required for product type 'Application' in SDK 'iOS 7.1'
I do NOT have a paid iOS or Mac Developer license. I am doing this solely for hobby purposes at the moment, however, that shouldn't prevent me from compiling the code for Unreal, should it?
Any help would be greatly appreciated. Thank you.
EDIT: I am NOT trying to deploy to a device at the moment. All I am doing, is trying to compile a couple very small .cpp files that were created for UE4. The game engine cannot compile them, so it opened up a project in Xcode for me automatically.
EDIT 2: The project settings are already set to "Don't Code Sign".
