Skip to content
View willWallace-RIT's full-sized avatar

Block or report willWallace-RIT

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned Loading

  1. recursive octree constructor for spa... recursive octree constructor for spatial optimization of gameo objects
    1
    MyOctant** MyOctant::m_dimensions;
    2
    uint MyOctant::m_dimensionsize;
    3
    Simplex::MyOctant::MyOctant(uint maxLevels, uint idealCount, uint currentLevel, vector3* boundingBox, MyEntity** parentEntities, uint pESize)
    4
    {
    5
    	m_pEntityMngr = MyEntityManager::GetInstance();
  2. AStar classes AStar classes
    1
    // Excerpts cut from different files
    2
    // use of astar in a class
    3
    //vars
    4
    private PathGrid pG;
    5
    private Stack<Vector2> movePath;
  3. StackQueue StackQueue Public

    Data structure fusion of stack and queue for special scenarios.

    C#

  4. DynamicStruct DynamicStruct Public

    C++

  5. noif noif Public

    shader/collision/spatial algorithm

  6. rosetree_unity rosetree_unity Public

    rose tree class for unity

    C#