Add "Intro to Async Rust and Tokio’s Architecture" #219
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After an introduction to Rust and asynchronous programming, the post explores how Rust makes writing asynchronous programs easy, using futures and compiler-generated state machines. It then introduces Tokio, an asynchronous runtime for Rust, and explains task scheduling, managing run queues, and the role of the I/O driver in registering resources. Lastly, it goes over asynchronous interfaces for the Linux operating system and discusses io_uring and how it addresses previous shortcomings.
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