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Adam Scott Studio
- Sherbrooke, Québec
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02:19
(UTC -05:00) - https://adamscott.studio
- @adamscott.studio
- in/scottmada
- @adamscott@mastodon.gamedev.place
Highlights
- Pro
Stars
A functional devcontainer setup for writing Nix in VSCode
General purpose Nix starter template for macOS or NixOS w/ step-by-step instructions
Z80 / 8080 / Z180 assembler (for unix-style OS)
A fast, clean, responsive Hugo theme.
Next-gen language engineering / DSL framework
A modular roguelike engine for LÖVE, licensed under the MIT license.
An open source graphics editor for 2025: comprehensive 2D content creation tool suite for graphic design, digital art, and interactive real-time motion graphics — featuring node-based procedural ed…
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A compute shader wrapper for Godot
Simple and documented config templates to help you get started with NixOS + home-manager + flakes. All the boilerplate you need!
A simple node editor for ffmpeg's filter_complex.
General-purpose editor/IDE with high expansibility in Common Lisp
Combine libraries of different architectures in different directory trees into universal binaries
A reimplementation of Mario Kart Wii's physics engine in C++
Simple controllable character that you can use to run around in your Godot level.
Bare Sponza demo for testing the Godot 4.x renderer
A level meant to test and showcase Godot features and use cases for big and open worlds.
Ucupaint is Blender addon to manage texture layers for Eevee and Cycles renderer.
A vector graphics application for structured SVG editing, available on all major desktop platforms and on web. Currently in late alpha.
Tool to statically recompile N64 games into native executables
Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux/Mac)





