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Fix OutputError Serializing
Warnings/Errors no longer lead to gameplay crashes
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Dreamy-Cat-X authored and Arctis-Fireblight committed Nov 5, 2025
commit f7637463264483cddca1e156afbdcc1a8cb4a65d
2 changes: 1 addition & 1 deletion core/debugger/debugger_marshalls.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -102,7 +102,7 @@ Array DebuggerMarshalls::OutputError::serialize() {

unsigned int callstack_size = callstack.size();
unsigned int w_index = 11; // A friendly write index.
arr.resize(callstack_size + w_index); // callstack.size() + the next 11 headers.
arr.resize(callstack_size * 3 + w_index); // callstack.size() * 3 (due to the use of file, func, and line) + the next 11 headers.

arr[0] = hr;
arr[1] = min;
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