Lightweight, cross-platform & full-featured shader IDE
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Updated
Sep 22, 2023 - C++
Lightweight, cross-platform & full-featured shader IDE
A general porpose OpenGL app library
High performance, Direct3D 11 based 3D renderer.
3D graphics rendering engine
SFSE plugin code for Starfield Shader Injector.
HLSL live player. Compile and play your HLSL shader automatically.
Inverse rendering with slang (Texturing and 2DGS)
FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.
Simulating cellular automata on the GPU with Vulkan, written from scratch.
Hlsl-shader C++ library for internal use in any version of DirectX
This repository is my learning space for DirectX 11 as I work towards building a rendering engine from scratch. I'm exploring graphics programming concepts, pipeline management, and real-time rendering techniques to develop a solid foundation for future projects.
Black Comet is a videogame /graphic motor development in DirectX 11 (June2010) c++ for win32 in Visual Studio 2015
Offline shader compiler with SPIR-V reflection support.
Source code and application used in the JCGT article "A Polarizing Filter Function for Real-Time Rendering".
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