The most complete tool for modding, decompiling and unpacking Undertale (and other GameMaker games!)
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Updated
Nov 21, 2025 - C#
GameMaker Studio is a cross-platform game engine developed by YoYo Games. It is primarily used to make 2D games via a drag-and-drop visual programming language or a scripting language known as Game Maker Language.
The most complete tool for modding, decompiling and unpacking Undertale (and other GameMaker games!)
Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor
GameMaker shader preprocessor for code reuse! Import and inline directives, generating shader variants.
HoloCure mod loader written in C#.
FMOD Studio Bindings for GMS2, focused on opening bank files. Can be used in Windows games.
Early Stages of UTMT Script Obfuscation.
Functional Graph Language (FGL) is a domain specific language for intentional definition and generation of graphs.
A utility tool for generating formatted code snippets for the GameMaker Language with ease.
Cross platform Xamarin Map, UI Components and .Net Standart Data Connectors Postgres, Oracle, OleDb, Sqlite, SqlServer....
Created by Mark Overmars
Released November 5, 1999