This is still a heavily computer-assisted argument, and also really long and annoying, but I think I have a complete proof that strange positions don't exist. I'm going to use the same notation as Mikhail's answer. Also, the "value" of a position is the set of 2$2$-player coalitions for which that position is winning, just because that concept is annoyingly long to express otherwise.
Property 2 of the above list holds for all $a$, by a simple inductive argument, using the computer validation for $a \leq 15$ as the base case: any move from a position $1^{a+5}2^b3^c4^d5^e$ has a corresponding move from the position $1^a2^b3^c4^d5^e$ to the same position except with 5$5$ less piles of size 1$1$, which by the induction hypothesis has the same value; and so it has the same value as well, because the value of a position is determined by the values of each position that it can move to.
Property 3, combined with the above result extending it to all values of $a$, implies that any position with all stacks of height at most 5$5$ outside the range my code checked is not winning for any 2$2$-player coalition: play in such a position must eventually reach one of the "edges" of the range, which are all covered by property 3, and no 2$2$-player coalition can have a winning strategy once that happens. (This could also be framed as another inductive argument, but I find this approach easier).
A similar argument, combined with property 4, establishes the same thing for positions with one stack of height 6$6$ and otherwise all stacks of height at most 5$5$: either the stack of height 6$6$ is reduced, leaving the position in a situation covered by the above paragraph, or that never happens and it hits one of the edges (although note that in this case the edge is $e = 2$ rather than $e = 3$).
- Reduce all stacks of size $> 5$ to stacks of size $5$.
- Repeatedly subtract 5 fromremove $a$$5$ stacks of size $1$, until there are at most $a < 7$$6$.
- If there are (at least) 10$10$ stacks of size 2$2$, or 6$6$ stacks of size 3$3$, or 3$3$ stacks of size 4$4$, or 3$3$ stacks of size 5$5$, the position is not winning.
- This leaves only finitely many cases.
For a set $S$ of two-player coalitions, here is a game in which $S$ is exactly the set of two-player winning coalitions. Each player declares the coalition that they are part of, which must be either an element of $S$, or a three-element set whose complement is not in $S$. The first player who is not in a valid coalition (meaning everyone in the coalition they selected also selected that coalition) loses. This is a generalisation of the construction in my comment, and demonstrates that all $1024$ possible sets of $2$-player coalitions are possible values for $5$-player games.
Only $55$ of these $1024$ values occur in $5$-player Nim. This is a pretty small number, so it seems plausible that in some sense the nonexistence of a strange position in particular is just a lack of an odd coincidence, rather than anything with a particularly deep explanation.